Our Newest Adventures
A decade before Professor Pierre Freeman took possession of the artifact box containing the fabled Spear of Destiny, he was the Lead Archaeologist on a dig site in Istanbul, Turkey… searching for the sculpted reliefs that might allow him to open it.
You joined us on the artifact heist that started it all. Join us on a journey back in time to uncover the reliefs and Freeman’s fatal flaw.
Didn’t play the classic destiny adventure? that’s okay!
Though a prequel to the (recently retired) Classic Destiny Adventure, Destiny Origins is a BRAND NEW action-filled Adventure, for up to 8 participants.
The Curious Case of Gillian Grace
It all started when she was denied admission to The Academy of Arts and Sciences. Gillian Grace was never one to take “no” for an answer. She used her vast intellect to expand our knowledge of space and time but then… she disappeared.
A strange letter addressed to Marie Curie has been uncovered in the Archives. The search for the truth begins and, with your help, we may just crack this Curious Case.
The Curious Case of Gillian Grace is a challenging but fun, steampunk time-travel Adventure for up to 8 Adventurers and is suitable for families. Curious Case is not recommended for first time Adventurers.
A true classic never goes out of style!
All Classic Adventures are 60 minute, timed events and are appropriate for children 13 and up with parental / guardian guidance.
Jack the Ripper has struck again! As detectives, you must track him to his hideout, rescue his latest victim, and deduce who the infamous killer is... All before the stroke of midnight!
Ripper is a thrilling mystery of discovery and deduction for up to 10 investigators. Inspired by true horrific events, Ripper contains thematic elements and may contain jump scares. Please notify your Game Master if you have health concerns or do not want to be scared!
A Secret Agent has been lost behind enemy lines. You must locate and assist him in completing his mission before it's too late.
Silo is a military themed adventure for up to 10 operatives. Although dealing with themes of international warfare and spycraft, Silo is a game of deduction and problem-solving, with only one possible jump scare.